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Final Fantasy VII/Shinra Headquarters - StrategyWiki

    https://strategywiki.org/wiki/Final_Fantasy_VII/Shinra_Headquarters
    You can save at the front entrance of the Shin-Ra building. Tifa begs you to sneak in. To sneak in, head left and use the side entrance door. You need to …

Shinra Headquarters - Final Fantasy VII Wiki Guide - IGN

    https://www.ign.com/wikis/final-fantasy-vii/Shinra_Headquarters
    An evil power company called Shinra has found a way to mine the planet's life energy, draining it and using it to control the universe. Fortunately, a resistance organization known as Avalanche ...

Final Fantasy 7 (FFVII) - Walkthrough Part 5 – Shinra Headquarters

    https://samurai-gamers.com/final-fantasy-7-ffvii/walkthrough-part-5-shinra-headquarters/
    Cloud leaves for a while and ends up at Sector 6. 2. Move further in the Sector 6 maze area until Tifa and Barret catch up to you. 3. Turn back and return to the playground. Pick up Sense Materia. 4. Head back to the Sector 6 road maze and retrace your way to Aerith’s House via the Sector 5 slums. Don’t forget to save your game.

Final Fantasy VII Walkthrough: Shinra Building - Jegged.com

    https://jegged.com/Games/Final-Fantasy-VII/Walkthrough/Disc-1/06-Shinra-Building.html
    Travel to the left side of the screen and pick up the two Potions lying on the ground near the southern wall. Speak to the man standing outside the control center to receive “Keycard 68”. Travel back down to the 67th floor using the elevator in the north section of the building.

Final Fantasy VII Location: Shinra Building in Midgar - Jegged.com

    https://jegged.com/Games/Final-Fantasy-VII/Locations/Shinra-Building.html
    The Shinra Building, also known as the Shinra Headquarters, is the huge building in the center of Midgar. The story of the game takes you through the Shinra Building fairly early on. Check out the Shinra Building walkthrough page for more information. This is the first time your team encounters Sephiroth and begins tracking him across Gaea.

Shinra Bldg. ( Final Fantasy VII field)

    https://finalfantasy.fandom.com/wiki/Shinra_Bldg._(Final_Fantasy_VII_field)
    The Shinra Bldg. is a field map in Final Fantasy VII. It is first visited during "Storming the Shinra Building" and "The Nightmare Beginning Anew" by a party of Cloud, Tifa, and Barret, with Aeris and Red XIII joining during the quests. Later, the dungeon is optionally revisited by the entire party during "Mako Cannon Rampage" amid the Raid on Midgar, during which the player can acquire …

Shinra Electric Power Company | Final Fantasy Wiki

    https://finalfantasy.fandom.com/wiki/Shinra_Electric_Power_Company
    The Shinra Electric Power Company, also known as Shinra Inc. (神羅カンパニー, Shinra Kanpanī?, lit. Shinra Company) and sometimes spelled Shin-Ra, is an industrial enterprise in the world of Final Fantasy VII.It is primarily a power company, supplying mako energy and making electricity easily and widely available. Its reach sees its presence as a megacorporation with significant ...

Final Fantasy VII | 7 | FFVII | FF7 - Walkthrough - 1.9 Shinra ...

    http://www.ffwa.eu/ff7/walkthrough/d1-09.php
    FFVII - Walkthrough - 1.9 Shinra Headquarters Items in This Area Elixir, Elemental materia, Star Pendant, Four Slots, All materia, Phoenix Down, Ether, Poison materia, Grenade x1~3, Talisman, Enemy Skill materia, Potion x4, Mythril Armlet, Protect Vest, Guard Source.

Shinra HQ Floor 63: Get All the Items | Final Fantasy Union

    https://finalfantasyunion.com/shinra-hq-floor-63-get-all-items/
    November 3, 2021. By Chris. Shinra HQ Floor 63: Get All the Items. Floor 63 of the Shinra HQ is a worthy pitstop as you raid the villains’ lair in Final Fantasy VII. Here’s how to solve the door puzzle and grab all the items on your way. The Shinra HQ is an exciting sequence, but it does offer you a couple chances to slow down and pick up ...

Shinra Mansion - Final Fantasy VII Walkthrough & Guide

    https://gamefaqs.gamespot.com/ps/197341-final-fantasy-vii/faqs/71240/shinra-mansion
    Examine the back of the piano to find: (2) Left 10. For Dial 3's number, start out in the room with the chair in the same room with the passage to the basement. Find the creaking floor portion (you must examine it with Circle), then WALK (don't run) left five steps, up nine, left two, and up six. If done correctly, you'll find the number ...

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