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Player Headquarters - X3 Wiki (English) - Egosoft …

    https://egosoft.com:8444/confluence/display/X3WIKI/Player+Headquarters
    To keep a Player Headquarters operational and to supply the ships produced requires a large supply network. Ship Production: 1. A credit source of approx. 500,000 credits per hour 1.1. 3-16 factories (Space Fuel Distilleries need the fewest factories)(missile factories are the most reliable income) 1.2. 2-5 Universal Trader TS/TS+ ships 1.3. S…

X3: Terran Conflict - Wikipedia

    https://en.wikipedia.org/wiki/X3:_Terran_Conflict
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Headquarters - X3 Wiki

    https://x3.solasistim.net/index.php/Headquarters/
    The Headquarters also boasts the largest Freight capacity in the game. With the ability to hold 500,000 units of freight, it can help any player store their armaments or trade items with ease. The headquarters also has a built-in Ware management system that allows players to increase the types of wares possible in the headquarters.

X3: Terran Conflict - X3 Wiki (English) - Egosoft Confluence

    https://www.egosoft.com:8444/confluence/display/X3WIKI/X3%3A+Terran+Conflict
    This is the main page for all information relating to X3: Terran Conflict. X3: Terran Conflict was first released in 2008 and the most recent version is 3.2 (2012). Notable features of this incarnation of X3 are the addition of a boarding system for capping larger ships, the Terran faction who inhabit the Sol systems and the Unfocussed Jump Drive.

X3: Terran Conflict | X Universe Wiki | Fandom

    https://x-universe.fandom.com/wiki/X3:_Terran_Conflict
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X3: Terran Conflict - X3 Wiki - Solasistim

    https://x3.solasistim.net/index.php/Terran_Conflict/
    Terran Conflict uses the same engine as Reunion, but with an improved menu system, a yet bigger universe, and some new ship classes. It is highly moddable, though according to uploaded game statistics a smaller proportion of players mod it in comparison to its predecessor. This Wiki is based on the gameplay of this Egosoft release at version v3.0.

[TC] Building a Headquarters in X3 Terran Conflict

    https://forum.egosoft.com/viewtopic.php?t=284013
    Aug 10, 21:51. Yes and X3TC in particular is. "The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney. "Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine. Top.

PLAYER HEADQUARTERS TERRAN CONFLICT | Northern Steel Sales

    https://www.northernsteelvic.com.au/p-corporate-office/player-headquarters-terran-conflict.html
    Main » Files » X3 Terran Conflict: New Player Headquarter . New Player Headquarter V1.0 for X3TC and X3AP ===== ===== New Player Headquarter - replace vanilla Player Headquarter model. Information: In the New Player Headquarter are 3 less capital ships docking ports.

X3 TERRAN CONFLICT PLAYER HEADQUARTERS GUIDE

    https://www.northernsteelvic.com.au/x-corporate-office/x3-terran-conflict-player-headquarters-guide.html
    Below is information about X3 TERRAN CONFLICT PLAYER HEADQUARTERS GUIDE from a variety of sources. Please take a look at the materials that our team has selected for you. [TC] Building a Headquarters in X3 Terran Conflict - Egosoft

X3: Reunion - Wikipedia

    https://en.wikipedia.org/wiki/X3:_Reunion
    X3: Reunion is a single-player space trading and combat video game developed by Egosoft and published by Deep Silver.It is the third installment in the X series and the sequel to X2: The Threat (2003), which in turn followed X: Beyond the Frontier (1999). X3: Reunion was released originally for Windows in 2005. The game was later ported to Mac OS X and Linux. ...

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