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https://forum.egosoft.com/viewtopic.php?t=334825
As for resources, setup the Hub with all the wares required by the PHQ, set their prices to avg - 1 to facilitate direct npc sales, setup a single CAG to collect the rest, then setup a CLS1 to transfer the wares from the Hub to the PHQ. I had a chip complex for the Hub plot, so the CAG is setup to buy from my own stations and that's probably ...
https://roguey.co.uk/x3ap/help/guides/headquarters/page1.php
In this plot you will gain access to the player Headquarters - a unique building which allows you to build your own ships, colour them and store wares. Before X3AP v2.0 there was no way to get your own player headquarters (or PHQ for …
https://www.youtube.com/watch?v=EaqhiDhS_bI
Viele Informationen zum Spieler HQ in X3. Schiffsbaupläne (Entwürfe) erhalten, Schiffe bauen und mit Profit verkaufen, Schiffe ausrüsten, reparieren und einf...
https://roguey.co.uk/x3ap/help/guides/headquarters/
On the next few pages you will find the walk-through to the player headquarters plot. Please note this guide contains major spoilers ! 1. Introduction and requirements. A quick run-down about the plot, whats required and where to start it. 2. Diversification and Data collection. 3. Search for Nividium and the Pirates.
https://steamcommunity.com/app/201310/discussions/0/864971765433609035/
There are 3 all-ship shipyards within 3 sectors in any direction and tons of military hardware producing factories, military outposts and equipment docks withing the same distance, as well as Atreus, Strong Arms and Dukes (if you're friendly with them) and you can just use the hub to link it to anywhere else that might be handy, oh and its ...
https://x3ap-eng.x3tc.net/x3_albion_prelude_factories/
X Games Forum: 10.09 X3-TC website database 14.05 help about Khaak 06.04 Litcubes Universe 18.03 Suggestions 04.02 Welcome 18.01 New to X3:TC …
https://egosoft.com:8444/confluence/display/X3WIKI/Player+Headquarters
Due to player time being more valuable than credits it is advisable to purchase ships at shipyards or obtain them by capping if the production time at the Player Headquarters is too long (with Hyperion Vanguards it is quicker to board one and regain Paranid Rank to max again than the 21 hours needed to build one).
https://www.youtube.com/watch?v=ZaynIMyzkMQ
Noch drei weitere interessante Infos. Entwürfe mit dem Blaupausenmanager von einem HQ zum anderen übergeben. (leider nur in X3AP und meiner neuen Mini-Mod. h...
https://x3ap-eng.x3tc.net/x3_albion_prelude_map/
X Games Forum: 10.09 X3-TC website database 14.05 help about Khaak 06.04 Litcubes Universe 18.03 Suggestions 04.02 Welcome 18.01 New to X3:TC …
https://www.reddit.com/r/X3TC/comments/5zc5de/x3aplu_player_headquartersequipment_docks/
EQ docks and PHQ work great as distribution centers. Assign several dock agents to sell stuff, and your Reap Quickshuttle to salvage a sector after you clean it out (jump an M7 with flak in a fighter cloud, clean up, and salvage millions of credits worth of stuff). You can also use the Internal Distribution Network to have a group of freighters ...
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